Waking up in the map room, the party continue to explore level 2 of the tomb.
They discover a storage room, where they are attacked by some weird cat. Later the investigate a room with an impressive undead chariot, which also attacks them. They of course loot the room for valuables, but more interesting they also encounter some zombie dwarfs. While unable to stop attacking the party, the zombies warn that Karitamen would not doubt pay a great price for their service.
Eventually the party destroy the zombies.
Unable to make further progress on level two, the party slides down a shaft many levels down. Here they find a section dedicated to tomb robbers and thieves. Many large pits are already full of less successfull adventureres, and many glyphs illustrate persons with stolen goods in hands being tortured and mutilated in the most horrible ways.
Clearly a warning to anyone who would steal from the tomb.
The party makes it back up with a good number of treassures, and decide to seek out Fatandria and to investigate the corrupt city of Virtrolle if possible.