Deep in the World Edge Mountains, an old tomb is located. Recently discovered by Sebastian von Jungfreud, a young and adventourous archeologist. His escavation cut short due to mysterious accidents and untimely deaths, this would not undermine the importance of his find of theories of what lies within… the Second Book of Har’ak Iman, the Mad Necromancer.
The Tomb Itself, an ancient dwarven burial mount, has been discovered by the Jungfreud expedition. This however has also caught the attention of Lord Smogg, a powerful character able to raise the dead.
While the Jungfreud expedition lost control of the site to Lord Smogg and his undead forces, the dwarfs would not forget their old tomb that easily. Their miners worked hard to surround the undead host while their main force took positions. It was the then old Rune Lord hammered down on the anvil of doom!
The Dwarfs were deployed with most of their force behind the small river. Here their Anvil of Doom on the corner together with a Organ Gun. Dwarf Warriors with greatweapons protect the crossing. Another unit of Warriors behind the mysterious forrest. On the hill another Organ Gun.
But the dwarfs beheld a terrible force in front of them. A horde of skeletons by the garden of morr. On their left a good number of zombies, and on their right, Black Knights and ghouls. Most disturbing, it seemed Lord Smogg had luck to awaken the crazed vampires who had been locked up the centuries in the mountains… the Vargheists! Three units of these terrible flyers also boosted the unholy line.
Turn 1 : Dawn
The undead advance is fast and relentless, their flyers, cavalry and wolves all making a full advance towards the war machines. Lord Smogg chant some incantations near the Arcane Ruin, but the stubborn dwarfs manage to ward it off with their powerful runes.
Skeletons took position in the Garden of Morr, and Black Knights easily ran through the arcane ruins, almost moving through like ghosts in the morning mist.
It was then the dwarf warriors by the forrest turned to face the Vargeists, and with a sudden stroke at the Anvil by their runelord, they charged the Vargeists from the rear and killed them off, only taking a few casualties themselves. Less luck did they have with the Organ Guns, where one misfired and the other was unable to target any enemies.
Turn 2 : Morning
As with some intelligence behind the dead forces, they suddenly surged forward. Black Knights charged the Organ Gun, Lanced through the crew, and continued into the flank of the warriors by the river. Vargeists advanced further on the other organ gun and the Anvil of Doom.
Meanwhile Lord Smogg conjured up some more skeletons and boosted his ranks.
Distant drilling could be heard, almost shaking the foundations of the mountain as something below worked towards the battlefield.
Deep down in the mines arguments mixed with the heavy drilling sounds: “NO ITS THE WRONG WAY!” “LET ME USE MY SPECIAL DRILL. WE WILL REACH THE BATTLE” “BUT ITS STILL THE WRONG WAY!!!”
The dwarf miners were delayed.
Dwarfs then charged the ghouls (with help from the sound of the anvil) and killed quite a lot in first round, but not without suffering some casualties themselves from their poisoned claws. In the end some 10 ghouls ran off, scared by the might of the greatweapons, while the rest stayed behind feasting on corpses and such.
Turn 3 : Noon
Flying horrors decent on the anvil and the organ gun. The organ gun is destroyed in a matter of second by the vargeists, but the Anvil stand their ground.
Fresh raised skeletons charge the warriors by the river in the flank. Nevertheless the warriors manage to destroy all the black knights and all the skeletons except 1!
In the dwarf turn they manage to destroy the last skeleton, and the anvil kills off a unit of Vargheists.
Turn 4 : Afternoon
Lord Smogg leaves his unit and positions it to receive the dwarfs. Wolves and zombies fall upon the delayed cannon and destoys it. The dwarf lord charges a large unit of skeletons with 2 vampiress and a banshee. The fail their fear test, and with WS 1 they are cut down.
The battle still rages by the anvil. The dwarf warriors by the river change formation furiously as fel bats encircle them. A new unit of vargheists engage the Anvil of Doom.
Dwarf miners charge into the smaller skeleton units, exposing their flank to Lord Smogg’s main force.
Turn 5 : Evening
A massive unit of skeleton, vampires, a wight king, and a banshee all charge the miners in the flank. With their massive numbers, and the miners failing their fear tests, they take severe casualties and flee but are run over and killed by skeletons.
The last unit of dwarf warriors move forward and realign.
Turn 6 : Nightfall
The Vampires cast some spells at the dwarf warriors, but most are warded off and they only suffer a few casualties. The anvil of doom survive another round and manage to finish off the 3rd unit of Vargheists!
The battle ends with a victory to Lord Smogg and his Vampire Counts.
Lord Smogg finally take control of the escavation, letting his growing number of zombies guard the entrance he disappears into the darkness to obtain the Second Book of Har’Ak-Iman, The Mad Necromancer and whatever else might have been hidden with it.