Knock! Knock!…the sound of something softly banging on the door repeated itself. The navigator and Hector Helbrecht exchanged a few silent gestures and prepared to surprise whoever might be hiding below in the boat. The navigator kicked in the door, but no amount of self control could prepare him for what he met. Before him, his dead captain, eye hanging out of its socket and a huge gorge had opened his neck. The air was thick with decay, and the captain raised his both arms to immediately eat the Navigator!
These are the journals of the last leg of the trip to Middenheim:
Day 1: The band reach the village of Alterbaim. Here local villagers and the party are drafted as soliders by Baron Hector Kurtz. Once it finally dawns on the party that they will be serving for quite some time, it comes to blows. The Navigator manage to push all the way to the Baron, and the battle ends as the Baron and his men retreat.
Day 2: Apart from meeting with two roadwardens, no major events takes place.
Day 3. The band reach the city of Bergsburg. Here they discover that South of the city, the riverside are decorated with growth of Weirdroot. They find a comfortable stay at “The Yellow Fang”
Day 4: The band also locate the missing boat. They find strange bolts embedded in the side. Likely dwarven of elven design. Inside the boat, they defeat a zombie, and then sail the boat to Bergsburg, where they dock it. Paying a gold in advance, for docking of a 100 days.
Later during the day, they encounter 8 Knight of the White Wolf, returning from killing two wild Southland Flightless Griffons.
Day 5: They catch up to an Iron Monger from the Middle Mountains and his two Mercenaries. They join up and travel the last stretch towards Middenheim. The extra steel comes in handy when the party is attacked by a two Marauders and a Chaos Warrior. After killing one of the Marauders the ruinous fighters retreat, and Hector Helbrecht receives some first aid allowing him to regain consciousness.
Your first sight of Middenheim comes long before you reach the city. Rising out of the Drakwald Forest like a mighty tower, the Ulricsberg is visible above the trees for miles. As the hours pass, you begin to appreciate the sheer size of the city. You keep getting closer, and it keeps liking bigger, but you still have not arrived. Taal’s beard, just how big is this place?